ESPORTS WAITLIST

$35.4 Billion

...dollars were generated by the video game industry for 2019 in the US. This market supports careers in software engineering, graphic design, animation, project management, writing, programming, and so much more than just playing games.

ISTE Standards

Students that participate in eSports learn to be; Empowered Learners, Digital Citizens, Knowledge Constructors, Innovative Designers, Computational Thinkers, Creative Communicators, and Global Collaborators.

STRONG Community

...support is created through eSports. Frequent situations of helping each other in and out of games lead to strong friendships and emotional & esteem support, especially with the guidance of a knowledgeable coach.